Meet the Orwell Team: Philipp Swoboda
March 24, 2017
Continuing our series “Meet the Orwell Team”, we would like to introduce a very charming person to you today.
Please meet: Philipp Swoboda
Here is a short interview so that you can find out more about him and his work:
What are your favorite games?
Games with a strong and emotional narrative, like The Last Of Us or Beyond Two Souls. I’m also a big fan of games with beautiful artwork, like Botanicula, Limbo or Samorost.
What kind of work did you contribute to Orwell?
I worked on the sound design, so basically all sound effects you hear while you’re interacting with Orwell and stalking other people’s lives. Apart from the electronic sounds of the interface in the game itself, I also designed all the sound effects in the cinematic intro scene and the effects you can hear accompanying the events towards the end of the game, where … well, I better not hint at, spoilers here 🙂 I had a lot of fun with the mixture of working on synthetic sounds and recording natural sounds needed for Orwell. Designing bleeps and Interface sounds one day and recording crows and angry, yelling people the other day made for a nice variation!
Excerpt from the sound design for Orwell by Philipp Swoboda.
What other projects are you currently working on?
I have just started working on producing sounds for a documentary, which will be completed soon. Working on Orwell has been a really great experience for me, so I’m definitely looking forward to working on more projects in the game industry.
Find out more about Philipp here: