{"id":689,"date":"2014-08-19T20:50:44","date_gmt":"2014-08-19T18:50:44","guid":{"rendered":"http:\/\/www.osmotic-studios.de\/?p=689"},"modified":"2018-04-25T15:24:53","modified_gmt":"2018-04-25T13:24:53","slug":"respawn-2014-reincarnation-of-the-indie-spirit","status":"publish","type":"post","link":"http:\/\/www.osmoticstudios.com\/de\/2014\/08\/respawn-2014-reincarnation-of-the-indie-spirit\/","title":{"rendered":"Respawn 2014 &#8211; Reincarnation of the Indie Spirit"},"content":{"rendered":"<p style=\"text-align: left;\">At this year\u2019s <a href=\"http:\/\/www.respawngathering.com\/\">Respawn \u2013 Gathering of Game Developers<\/a> there was one question which came up several times: What does it mean to be indie? There has been much <a href=\"http:\/\/grumpygamer.com\/what_is_an_indie\">discussion about \u201ethe i-word\u201c<\/a> lately, especially since indie studios are getting more and more support and acknowledgement from the big players. At Respawn, apart from getting to know great new people, we got lots of input on the struggles of \u201ewearing many hats\u201c, \u201ethe suit\u201c or just trying to be yourself in the games industry.<\/p>\n<p style=\"text-align: left;\">Respawn is a very small conference, which is why it is easy to get to know people even if you\u2019re not the <a href=\"http:\/\/www.forbes.com\/sites\/michaelsimmons\/2013\/08\/29\/how-to-grow-your-network-like-a-super-connector\/\">super connector<\/a> in your team. It is also much less of a hassle to get around and easier to switch between the talks than at large conferences. This is owed to a very neat idea: Since all the talks are in one large hall, only separated by light curtains, it would usually be hard to focus on the talk you want to attend. But at Respawn you get a headset when picking up your conference badge which you can use to tune into the channel of the talk you are attending and hear what the speaker says in crystal clear. This gives you the advantage of being able to tune into the talk on the other side of the hall and hear this just as clearly. Kind of like a radio station.<\/p>\n<p style=\"text-align: left;\">It also has some downsides though. As some speakers pointed out, they never know whether you are really listening to their talk or a different one because you discovered you find it too boring\/it is not the topic you expected\/you have an MTV-generation attention span of ten seconds and need to zap around. Another rather unpleasant disadvantage of this is that you basically can\u2019t hear a thing without the headset. This wouldn\u2019t have been much of an issue of course, if they\u2019d had ENOUGH HEADSETS! So we arrived in Cologne after a five-hour drive, happy to finally soak up all the information from the talks and they told us they\u2019d run out of headsets.<\/p>\n<p style=\"text-align: left;\">We were especially upset because two of us three had come to Cologne just for Respawn. So at the beginning, it felt like watching a silent movie \u2013 only with large audience background noise instead of\u00a0the ridiculous music.<\/p>\n<figure id=\"attachment_714\" aria-describedby=\"caption-attachment-714\" style=\"width: 765px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.osmotic-studios.de\/wp-content\/uploads\/2014\/08\/audience.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"shadowimg wp-image-714 size-large\" src=\"http:\/\/www.osmotic-studios.de\/wp-content\/uploads\/2014\/08\/audience-1024x578.jpg\" alt=\"\" width=\"765\" height=\"431\" srcset=\"https:\/\/www.osmoticstudios.com\/wp-content\/uploads\/2014\/08\/audience-1024x578.jpg 1024w, https:\/\/www.osmoticstudios.com\/wp-content\/uploads\/2014\/08\/audience-300x169.jpg 300w, https:\/\/www.osmoticstudios.com\/wp-content\/uploads\/2014\/08\/audience.jpg 1419w\" sizes=\"auto, (max-width: 765px) 100vw, 765px\" \/><\/a><figcaption id=\"caption-attachment-714\" class=\"wp-caption-text\">This is us looking really irritable because we couldn\u2019t hear.<\/figcaption><\/figure>\n<p style=\"text-align: left;\">Even when the speaker talked really loudly, it was barely audible and hard to listen to. This resulted in me spamming the organisers with complaints on Twitter during the first three talks since I was really disappointed (I had missed the talk with Wolf Lang from <a href=\"http:\/\/www.threaks.com\/\">THREAKS<\/a>!!). Their Twitter account apologised and admitted that this was their mistake. During the last talk of the first day a few people returned their\u00a0headsets and so we could hear in the end. Luckily, the problem didn\u2019t return the next day. Still not amusing. But back to the content.<\/p>\n<figure id=\"attachment_703\" aria-describedby=\"caption-attachment-703\" style=\"width: 765px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.osmotic-studios.de\/wp-content\/uploads\/2014\/08\/Finding_the_Hunakel.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"shadowimg wp-image-703 size-large\" src=\"http:\/\/www.osmotic-studios.de\/wp-content\/uploads\/2014\/08\/Finding_the_Hunakel-1024x579.jpg\" alt=\"\" width=\"765\" height=\"432\" srcset=\"https:\/\/www.osmoticstudios.com\/wp-content\/uploads\/2014\/08\/Finding_the_Hunakel-1024x579.jpg 1024w, https:\/\/www.osmoticstudios.com\/wp-content\/uploads\/2014\/08\/Finding_the_Hunakel-300x169.jpg 300w, https:\/\/www.osmoticstudios.com\/wp-content\/uploads\/2014\/08\/Finding_the_Hunakel.jpg 2029w\" sizes=\"auto, (max-width: 765px) 100vw, 765px\" \/><\/a><figcaption id=\"caption-attachment-703\" class=\"wp-caption-text\">Yes, we found it! It was a sexy turtle.<\/figcaption><\/figure>\n<p style=\"text-align: left;\">One of my favourite talks was by Sebastian and Mareike from <a href=\"http:\/\/www.studio-fizbin.de\/\">Studio Fizbin<\/a>, who won this year\u2019s <a href=\"http:\/\/www.deutscher-computerspielpreis.de\/\">German Computer Game Award<\/a> in the category \u201eBest German Game\u201c for their charming adventure \u201e<a href=\"http:\/\/www.theinnerworld.de\/\">The inner World<\/a>\u201c. The talk was about character design, titled \u201eFinding the Hunakel\u201c. Mareike\u00a0explained the difference between inner and outer character, which can be quite contradictory. Together with the audience, she\u00a0then\u00a0created a cute turtle that was also a great womanizer.<\/p>\n<figure id=\"attachment_702\" aria-describedby=\"caption-attachment-702\" style=\"width: 765px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.osmotic-studios.de\/wp-content\/uploads\/2014\/08\/Andreas_Suika.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"shadowimg wp-image-702 size-large\" src=\"http:\/\/www.osmotic-studios.de\/wp-content\/uploads\/2014\/08\/Andreas_Suika-1024x579.jpg\" alt=\"\" width=\"765\" height=\"432\" srcset=\"https:\/\/www.osmoticstudios.com\/wp-content\/uploads\/2014\/08\/Andreas_Suika-1024x579.jpg 1024w, https:\/\/www.osmoticstudios.com\/wp-content\/uploads\/2014\/08\/Andreas_Suika-300x169.jpg 300w\" sizes=\"auto, (max-width: 765px) 100vw, 765px\" \/><\/a><figcaption id=\"caption-attachment-702\" class=\"wp-caption-text\">Andreas Suika from Daedelic Entertainment Studio West<\/figcaption><\/figure>\n<p style=\"text-align: left;\">Another highlight was Andreas Suika\u2019s talk, who just co-founded <a href=\"http:\/\/www.daedalic.de\/de\/news\/Daedalic_gruendet_Studio_in_Duesseldorf\">Daedelic Entertainment Studio West<\/a> in D\u00fcsseldorf. His very entertaining presentation about communicating game design was packed full of hands-on experience tools and approaches.<\/p>\n<figure id=\"attachment_706\" aria-describedby=\"caption-attachment-706\" style=\"width: 765px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.osmotic-studios.de\/wp-content\/uploads\/2014\/08\/Jason_della_Rocca.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"shadowimg wp-image-706 size-large\" src=\"http:\/\/www.osmotic-studios.de\/wp-content\/uploads\/2014\/08\/Jason_della_Rocca-1024x579.jpg\" alt=\"\" width=\"765\" height=\"432\" srcset=\"https:\/\/www.osmoticstudios.com\/wp-content\/uploads\/2014\/08\/Jason_della_Rocca-1024x579.jpg 1024w, https:\/\/www.osmoticstudios.com\/wp-content\/uploads\/2014\/08\/Jason_della_Rocca-300x169.jpg 300w\" sizes=\"auto, (max-width: 765px) 100vw, 765px\" \/><\/a><figcaption id=\"caption-attachment-706\" class=\"wp-caption-text\">Tim Schafer (left) is the kind of guy people want to give thousands of dollars to. Jason is fine, too.<\/figcaption><\/figure>\n<p style=\"text-align: left;\">If you have read the editorial of the latest Edge Magazine issue, you might have noticed that there is much discussion going on about who or what is really \u201eindie\u201c and whether this word is appropriate at all. Since the release of \u201eIndie Game: The Movie\u201c everyone has this picture of the struggling artist on their minds. But how do we get to earn a living from it without <a href=\"https:\/\/twitter.com\/PHIL_FISH\">Phil Fish insulting us on Twitter<\/a>?<\/p>\n<p style=\"text-align: left;\">Jason della Rocca from <a href=\"http:\/\/www.executionlabs.com\/en\/\">Execution Labs<\/a> gave a great talk about the struggles of \u201eembracing the artist mentality as an indie dev\u201c versus running a successful business that is actually sustainable. He had many examples of indie developers who did things right in his talk \u201e7 Habits of Highly Effective Indies\u201c.<\/p>\n<figure id=\"attachment_710\" aria-describedby=\"caption-attachment-710\" style=\"width: 765px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.osmotic-studios.de\/wp-content\/uploads\/2014\/08\/Gender_discussion.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"shadowimg wp-image-710 size-large\" src=\"http:\/\/www.osmotic-studios.de\/wp-content\/uploads\/2014\/08\/Gender_discussion-1024x579.jpg\" alt=\"\" width=\"765\" height=\"432\" srcset=\"https:\/\/www.osmoticstudios.com\/wp-content\/uploads\/2014\/08\/Gender_discussion-1024x579.jpg 1024w, https:\/\/www.osmoticstudios.com\/wp-content\/uploads\/2014\/08\/Gender_discussion-300x169.jpg 300w\" sizes=\"auto, (max-width: 765px) 100vw, 765px\" \/><\/a><figcaption id=\"caption-attachment-710\" class=\"wp-caption-text\">Gender (and Diversity) design in video games \u2013 \u201ctotally!\u201d or \u201c\u2026not again\u2026\u201d?<\/figcaption><\/figure>\n<p style=\"text-align: left;\">There were also a bunch of discussions at this year\u2019s Respawn. One of them was about\u00a0gender issues. I had feared it would be a classic fight between machos and feminists, but it was, refreshingly, as much about character design and stereotypes in games and the industry itself. One of the discussed questions was how much thought you put into the male\/female point of view as a character designer and whether male designers can make believable female characters and vice versa.<\/p>\n<figure id=\"attachment_712\" aria-describedby=\"caption-attachment-712\" style=\"width: 765px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.osmotic-studios.de\/wp-content\/uploads\/2014\/08\/Forked_up.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"shadowimg wp-image-712 size-large\" src=\"http:\/\/www.osmotic-studios.de\/wp-content\/uploads\/2014\/08\/Forked_up-1024x579.jpg\" alt=\"\" width=\"765\" height=\"432\" srcset=\"https:\/\/www.osmoticstudios.com\/wp-content\/uploads\/2014\/08\/Forked_up-1024x579.jpg 1024w, https:\/\/www.osmoticstudios.com\/wp-content\/uploads\/2014\/08\/Forked_up-300x169.jpg 300w\" sizes=\"auto, (max-width: 765px) 100vw, 765px\" \/><\/a><figcaption id=\"caption-attachment-712\" class=\"wp-caption-text\">Did he get the publisher&#8217;s deal?<\/figcaption><\/figure>\n<p style=\"text-align: left;\">The grand finale was the Speedpitching-Session, hosted by Andr\u00e9 Bernhardt from <a href=\"http:\/\/indieadvisor.de\/\">Indie Advisor<\/a>. Really great games and ideas! A memorable moment was when the last idea was pitched: A game which is basically a fork lift simulator with puzzle elements, called <a href=\"http:\/\/www.forked-up.com\/\">Forked Up.<\/a> The presentation itself got withering criticism, but the game looked awesome. This lead to Dunium Games getting an appointment with one of the jury members at Gamescom, who appeared to be very interested. We don\u2019t know if this lead to a publisher\u2019s deal, but very impressing! Congrats!<\/p>\n<p style=\"text-align: left;\">Conclusion: This is definitely an informative and fun conference for every indie game dev or freelancer in the games industry. It is easy to get to know people, even if you\u2019re not the most extroverted person. This is all under the premise of Respawn getting the headset availability problem solved, of course \u2026<\/p>","protected":false},"excerpt":{"rendered":"<p>At this year\u2019s Respawn \u2013 Gathering of Game Developers there was one question which came up several times: What does it mean to be indie? There has been much discussion about \u201ethe i-word\u201c lately, especially since indie studios are getting more and more support and acknowledgement from the big players. At Respawn, apart from getting [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":737,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[],"class_list":["post-689","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-company"],"_links":{"self":[{"href":"http:\/\/www.osmoticstudios.com\/de\/wp-json\/wp\/v2\/posts\/689","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.osmoticstudios.com\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.osmoticstudios.com\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.osmoticstudios.com\/de\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.osmoticstudios.com\/de\/wp-json\/wp\/v2\/comments?post=689"}],"version-history":[{"count":34,"href":"http:\/\/www.osmoticstudios.com\/de\/wp-json\/wp\/v2\/posts\/689\/revisions"}],"predecessor-version":[{"id":810,"href":"http:\/\/www.osmoticstudios.com\/de\/wp-json\/wp\/v2\/posts\/689\/revisions\/810"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.osmoticstudios.com\/de\/wp-json\/wp\/v2\/media\/737"}],"wp:attachment":[{"href":"http:\/\/www.osmoticstudios.com\/de\/wp-json\/wp\/v2\/media?parent=689"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.osmoticstudios.com\/de\/wp-json\/wp\/v2\/categories?post=689"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.osmoticstudios.com\/de\/wp-json\/wp\/v2\/tags?post=689"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}